The BRAIN App: Building Relationships using Artificial Intelligence and Nostalgia - PROJECT SUMMARY/ABSTRACT
There are currently 5.8 million Americans living with dementia and, without significant breakthroughs, this figure will
double to 11.6 million by 2040 (Gaugler, et al., 2019). Dementia interferes with a person’s ability to function by impairing
memory, reasoning, judgment, language, initiation, and socialization, leading to many unfortunate outcomes, including
social isolation / withdrawal (Semple, et al., 1982; Alexander & Geschwind, 1984; Liu, Gauthier, & Gauthier, 1991, Social
Care Institute, 2019). Dementia is also associated with a variety of responsive behaviors, such as wandering, repetitive
questioning, anxiety, agitation, aggression, and apathy (Cummings, 1997; Hay, et al., 2003; Lazarus, et al., 1987) .
Responsive behaviors and dysfunction of the dementia care triad—i.e., the person with dementia (PWD), professional Care
Partner (CP), and Family Member (FM)—are inexorably linked. Emergence of responsive behaviors can lead to disruption
of the triad’s function. Conversely, poorly functioning triads can lead to responsive behaviors. Thus, it is imperative to
maintain positive relationships and a high quality of life (QoL) within the triad to reduce responsive behaviors. One approach
that has demonstrated improvements in QoL and relationships is Cognitive Stimulation Therapy (CST). While clinical trials
on CST have shown improvement of cognition and QoL, the potential large-scale impact of CST has been hampered by low
adherence, with less than 40% completing trials (Rai, et al, 2018). One likely reason for the low adherence to CST is the
reliance on generic and/or non-digital tools (e.g., DVDs, board games, etc.) in facilitating the intervention. With this in
mind, the proposed Phase 1 study will involve the creation and testing of an Alpha version of an app called “Building
Relationships using Artificial Intelligence and Nostalgia” or BRAIN. The BRAIN App will be the first -ever artificial
intelligence infused CST app for PWD. The app has two main goals: (1) to foster positive relationships between the care
triad, and (2) to promote QoL while reducing responsive behaviors in PWD. The market-ready version of the app will
consist of six main components, each of which will serve a different purpose and be intended for different users. The
proposed project has the following Specific Aims: (1). Create an Alpha version of the app, which will include the six main
components (Life Story Profiler, Team Leader Dashboard, CP Dashboard, Resident View, CP Training Dashboard,
Admin Dashboard), plus one component that will be needed only for Phase 1 (Playlist Matching Dashboard); (2) Examine
the app’s impact on engagement/affect for both PWD and professional Care Partners (CPs); (3) Examine satisfaction and
ease of use of the app for both PWD and professional CPs. (4) Examine the impact of the app on the nature of the
relationship between the PWD and CPs. This Phase 1 project will lay the groundwork for a Phase 2 project in which: (1)
an improved app would be created, based upon lessons learned in Phase 1; (2) AI will be used to recommend activities for
PWD; (3) additional content will be curated and created; (4) a crossover trial with a large sample will be conducted; (5)
we will examine the effects of implementing the intervention over a longer period of time; and (6) we will examine the
impact of the app on responsive behaviors and QoL (for PWD) and burden and stress (for CPs).